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Author:
IsadistI
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Quixel Megascans
SOLVED: Which Curvature option to choose in XNormal?
MeshMagnet
polycounter lvl 9
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MeshMagnet
polycounter lvl 9
Oct 2014
I have a question about which Curvature option to choose in XNormal.
In the Quixel Suite you can see an option to plugin in your Curvature map.
Which one would be optimal for it?
Monochrome, Two Color or Three Color?
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ajherzog1234
Oct 2014
I find monochrome to work best.. It has been suggested to make the background 127 127 127 Gray but you can just use default monochrome settings if ya want
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MeshMagnet
polycounter lvl 9
Oct 2014
Thanks for the reply.
I've noticed that the monochrome one doesn't respond very well or not at all (for me at least)...
I figured I must be rendering out the wrong one...
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ajherzog1234
Oct 2014
If you have ndo you could use the normal to cavity... Last time I did this it was colored with a tint of blue... Maybe they fixed it
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Eric Ramberg
Oct 2014
Hi! Just as ajherzog1234 says, monochrome is the best option in Xnormal, but that is not the optimal way of creating curvature for the suite, take a look at this guide on how to create it from an AO map instead:
http://quixel.se/usermanual/quixelsuite/doku.php?id=inputmaps#highpoly_input_maps
Let me know if you have any more questions
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I've noticed that the monochrome one doesn't respond very well or not at all (for me at least)...
I figured I must be rendering out the wrong one...
Let me know if you have any more questions