Hey all! I decided to throw my hat into the ring and enter this year's Comicon Challenge (despite being quite busy with school, working on my portfolio and whatnot), but I haven't really been getting as much feedback as I would like from my thread at GameArtisans so I was hoping you guys might be more helpful. The…
Heh guys. Since Gameartisan's forum is done currently, together with Comicon Challenge's website, I managed to talk to Fred, and seems like the website won't be up till at least Friday EST. That means everyone gets at least a 2 days extension. Since GA and Polycount are such pals, I hope the mods don't mind this thread!…
Hoy. I've been working on the Comicon challenge for the past month over at gameartisans and thought id post on here to see what kind of feedback the polycount community may have. Right now im getting close to the end so im just going through and polishing whats left. Any crits and comments are welcome. Cheers. Final high…
So lately, I've been following this crazy indie games happening (Unity and whatnot) and I'm starting to like the idea of working close with a bunch of people on the development of an actual game. So I thought, while I'm not the bestest arist in the world, it could become a great adventure to dive in the development of a…
I haven't posted here in a while but... basically me and some friends decided to go down the iPhone route a while ago and it hasn't been going too well. One thing I realized was that our art wasn't really up to par. So I asked our graphics guy to post his art on some forums to try to get some feedback. For some reason he…
here's what I'm working on for the comic challenge from gameartisans (Thor). concept : current sculpt : did this over a couple of days, still have a lot to do :
Hi guys. I`mthe first time here. Sorry for my bad English, Im Russian ^_^ Here is my WIP at next gen soldier model. It based on charaters from STALKER. I`m not very nooby, but when i see works from EA, Blizzard, BioWare and other companies my anus began blading So i spend all the time in CG, have no other life and i like…
Update: Shader has been tweeked a bit. Tangent Space transform matrix fixed thanks to mashru at GameArtisans. Glow has been improved, and I have added the ability to turn individual effects off in the main shader. I've also written a tutorial/manual for the shader available here http://www.vailias.com/CGFX_Tut.htm…
I know some of these will be posted on Gameartisans sometime a little later, but thought some of us could share our desktops that we created from the competition. Here is mine, and looking forward to seeing some of the other ones, polycount for the win! Spark
Hey people! I started this character a little while back for a mini-kart-racing competition over at gameartisans.org. I hope it is obvious that I chose Ryu from the Street Fighter series, and chibified him. Textured in Photoshop, modeled, rigged, and rendered in 3ds Max using Character Studio and the Ink & Paint shader. I…