Hey all! I decided to throw my hat into the ring and enter this year's Comicon Challenge (despite being quite busy with school, working on my portfolio and whatnot), but I haven't really been getting as much feedback as I would like from my thread at GameArtisans so I was hoping you guys might be more helpful.
The character I'm making is a female version of Cobra the Space Pirate, protagonist of the classic manga Space Adventure COBRA. Here's a drawing to give an idea of where I'll be going:
The picture on the left shows Cobra in his original outfit, and on the right a couple of possible alterations. Women in Cobra's universe are not known their modest fashion sense, to say the least, so ideally I want to go with an outfit that embodies that, while still keeping the character recognisable as Cobra. I'm undecided for now but I'd be happy to listen to any feedback you guys might have.
Since I was in dire need of some hard surface stuff for my portfolio, I decided to start with making the gun - which I have since finished. For now it has its own UVs and textures, but I will be redoing the UVs and tweak the textures once the character is done so I can fit it all in one texture sheet. So although it's in a sense "done", I'm very open to any feedback you might have for when I revisit it. Here's what it looks like now:
Finally, I've started work on the basemesh for the character. The only things left, more or less, is to build the hands, and adjust the mesh so it's in a more relaxed pose. There is still time for adjustments though, so if you see any glaring problems with the anatomy, proportions, edgeloop flow etc etc, please let me know before I've totally painted myself into a corner.
OK, that's about it for now, here's hoping you lot will be able to provide some valuable feedback. Thanks for looking!
Replies
check the shoulders they look a bit wide
Perhaps somewhat foolishly I've decided to use this as an opportunity to learn ZBrush, so it feels like I'm spending equal amounts of time sculpting and wrestling with the interface, but hopefully I'll learn something from it at least. Here is the sculpt as of now:
And here's a closeup of the face:
It's obviously quite unfinished, and I'm aware of some problems (the eyes look creepy as hell, for instance), but I could really really use some pointers on whatever needs work. It's the first time I attempt a full body sculpt like this so I would be very grateful for any kind of feedback. Any opinions on the outfit would be cool too!
The rear deltoids really need to be buffed up. The front delts have a really nice toned bulk to them and the rear delts and back look like they belong to a 12 year old.
I think you should start off by scaling the entire upper body up and go from there
Keep up the good work!
There's something that's still bothering me about the shape of the ribcage, but I can't quite figure out what, or what to do about it. Overall I'm very happy with the direction things are taking though, not least the face which is actually starting to look somwhat human! I've definitely learnt a few lessons that I'll be able to apply whenever I make another base mesh for a character, but despite some issues I'd say things are going better than I expected.