Hi guys. I`mthe first time here. Sorry for my bad English, Im Russian ^_^
Here is my WIP at next gen soldier model. It based on charaters from STALKER. I`m not very nooby, but when i see works from EA, Blizzard, BioWare and other companies my anus began blading
So i spend all the time in CG, have no other life and i like this. Also im a outsourse character artist in Steelmonkeys. I hope you guys help me pimp my skills up and ill do everything what i can.
There was another thread on gameartisans, but no one post anythyng. So here is the character - model and wire. Please critic and help me grow up, make my works better. My dream is gamedev, im twenty and time on my side, also i work as hard as i can, i spend 3 years in CG and 5 years painting, and i like it.
About the characer: I dont like his face. In scuilpt it looks much better, but i said no to photo textures and made it hanpainted. Everything not as good as i planed, so i return back to Zbrush and use spotlight to repaint his head.
Replies
Maybe tone back the saturation the outfit? He seems a little overly saturated to me.
Keep it up!
In attachments all the cards with trash, close up new head in marmoset with AO, normal and cavity. So ugly face maybe cause untextured, bit i cant believe it.
As a personal suggustion I would maybe include the beard but not the hair of the earlier rendition. It may give him a stronger "Badass" feeling.