Hoy.
I've been working on the Comicon challenge for the past month over at gameartisans and thought id post on here to see what kind of feedback the polycount community may have. Right now im getting close to the end so im just going through and polishing whats left.
Any crits and comments are welcome. Cheers.
Final high poly:
Low poly model (11,964 triangles):
Current texture progress:
Replies
is the high poly done entirely in zbrush?
Keep working the texture but it is looking nice thus far.
Some suggestions.... just MPO:
I love the Wolverine claw marks, but I don't like them on his cybernetic arm. Putting the claw marks on that part of him conflicts with the contour lines that define the shapes and forms of his muscles.
Work on some more variation between the cybernetic arm and the rest of the metal. These need to feel more like two completely separate materials, both being metal, but the arm really needs to feel like a different kind of metal, aside from just the contour lines. A really nice colored spec map and gloss map will dial the separation of these two. Maybe make the armor metal a warm tone, and the arm metal a cool tone. More of a wide spec on the armor, and a glossy spec on the arm. Mix these two up so they really feel like separate entities.
At the same time, the metal armor and the leather have a very close specular value... try and separate these as well.
Finally, I'm just not a fan of the face. I think he looks a lot like Edgar from Men in Black. Maybe it's just me, but I can't help but picture him saying "Sugar. In water. More." Maybe if you move some stuff around slightly... close his eyelids more... pull his head forward somewhat and tilt it down so it doesn't look like he's pulling his chin into his neck... little stuff.
What do you have in mind for the pedestal?!?
I somewhat agree, but I like the fact that it looks like a familiar "Epic" character. Current Marvel games look a bit bland to me in character direction.
Here's a video showing Cable in Marvel: UA2
http://kotaku.com/5388539/marvel-ultimate-alliance-2-hooks-up-cable
I like the updated look, but I'd take Baj Singh's presentation of Cable over any Marvel game to date.
Nah, used splines in Max.
I agree completely, we had this discussion at work today. Fortunately they were added via Crazybump so I can just take them out of the bump map and create a new normal.
I'll have a play around with this tonight and see if I can get the desired effect.
Really?, I was quite happy with the head. I'll have to think about this one.
Not sure yet. For the front/back shot im going to keep the base quite simple. For the actual beauty shot im probably going to make it look like a comic book cover (if I can get a decent dynamic pose).
Most of my reference was from UT/Gears of War which was the approach I was going for. I wanted to make a relatively bulky character and I felt that the armor would help push this feeling. I just hope theres enough differentiation to give it some uniqueness.
~t
I think the details in the boots are getting a little muddy but that's just nitpicking.
Looks great man, grats!
Best of luck in the voting!