Hello, i want to ask in zbrush you can paint using photos for realistic textures (using the spotlight feature), althought you cannot in zbrush paint "directly" on/to bitmap texture like in mudbox for example, you can paint to polypaint and convert polypaint to actual bitmap texture. The higher polygon resolution (the…
Joy Ride Turbo has been released to the public! My rave review below. I have finished the entire game and I am still playing it to set times against my friends. I’m a bit biased having worked on the game, but I think it’s a very fun quality product and I am quite proud of it. For those that don’t know Kinect has been…
Hey guys. This is a low-poly tactical shotgun for our "Slaughter House" game we're working on. The game is aimed at the iOS (iPhone / iPad) platform and we're hoping if you guys could look over and give any constructive feedback. The model is 770 Verts and 672 polys and was done by one of our weapons artists, Robeomega.…
Hi everyone! I've been working for a long time on a video game movie for a top European multi-gaming clan (although the team have since split it is still highly anticipated). The game in question is Wolfenstein: Enemy Territory. I decided to include a story, therefore a machinima sequence, to give a better flow between the…
Hey guys. So I haven't posted a WIP thread in a long time but I'm starting a game environment for school so I thought I would make one. The concept below was taken from cghub. As far as I know it was done by Jonathan Kirtz for warhammer. http://cghub.com/images/view/77532/ Summary of what I plan to create - Create a full…
Currently working on a pistol from the old '80 anime, Saber Rider. Done the highpoly and now getting the UV settled (has some annoying normals issues, as always). Triangle count is at 773 at the moment, hopefully I won't need to touch that anymore. Will be working on the diffuse texture next, and fixing the normal map,…
Hey everyone! This is a short film I've been working on at school with 2 other blokes. It's fully rendered in real time using Maya 2014's Viewport 2.0, DX11 shaders. Due to lack of time we really couldn't bring the assets to their full potential, but the whole thing connects better than expected. :) Hope you like it and…
Hello CP, I just wanted to ask for a piece of advice regarding my PC hardware. You see, currently I have. - 90 GB SSD (For Windows7(64bit) system) - Processor Intel Core(TM)2 Quad CPU Q6600@ 2.40GHZ (4 cores inside) Socker 775 - AMD Radeon HD 6950 1GB of Ram (GDDR5) - 4 Gigabytes of Ram onboard (DDR2 - Ram Freq 400.0MHz) -…