Currently working on a pistol from the old '80 anime, Saber Rider. Done the highpoly and now getting the UV settled (has some annoying normals issues, as always).
Triangle count is at 773 at the moment, hopefully I won't need to touch that anymore. Will be working on the diffuse texture next, and fixing the normal map, might bake a little AO map out as well to use in the diffuse.
Highpoly
Lowpoly with baked normal map
Lowpoly wireframe
EDIT: Whoops, of course I meant Saber Rider, not Rider.
Finally got a bit of time to do some work on this, got texture on it now with normal, specular, diffuse, glow and gloss. The final model ended up with 773 triangles:
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