[FONT="]Tools Programmer Position @ Naughty Dog!!! [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.com[/FONT][FONT="] [/FONT] [FONT="]Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise…
Hello, I've been wanting to learn how to sculpt bricks in zbrush for use in a texture with normal mapping. I've been trying to follow this post by Kevin johnstone, showing his gears of war 2 environment work. http://www.polycount.com/forum/showthread.php?t=62114&highlight=gears+war+kevin&page=3 it's the part showing his…
We would like to cordially invite you to the FZD Graduation Show on Friday, 15th of February, 7pm 10pm. Come and meet our talented graduates and mingle with world renowned guest designers, Kekai Kotaki and James Paick. RSVP at contact@fzdschool.com or call us at +65 6225-5720 . Hope to see you at the Grad Show!
Heyhey, I would love some feedback on my shot, it still pretty early and think I could use some fresh eye on it https://www.syncsketch.com/playground/634cbd4bf3704820b3e564ce06eaad13#620222/546740 Thanks Ed
http://www.geevee.com/index.php?p=viewvideo&v=6231 Better quality .avi - http://cor.planetquake.gamespy.com/codered/files/aatrailer1.avi New release in a week or so Too much new stuff/changes to even bother listing here. http://red.planetarena.org
Hi I just discovered an awesome Mudbox 2013 feature "Tiling planes" which makes sculpting tileable surfaces extremely comfortable. I'd like to know whether there is something similar in Photoshop? It's getting hard to understand how people create stylized brick textures in PS like this one…
Hi all, Bone Facture team [in the past Moonshine] from Poland is looking for people who would like to help with our project: www.blackicetales.com [unfortunately English version is out of date but soon we update all sections and news] Especially we are looking for: - 3d modeler [architecture and organic] - 2d artists…
Some warmup for upcoming dominance war, need to get used to mudbox and highpoly modelling. Basicly the gloves are meant to attach to diffrent devices, such as small hovercrafts, weapons and other vehicles. I also changed some stuff that's in the concept. currently done with highpoly, could be a bit more details but I don't…
Hey guys, I've been getting advice from an IT guy as well as the forums over at NCIX on building my computer. I don't know anything about hardware (okay, maybe I know one or two things). But I just don't trust myself to choose the right parts to work together. So, here's what someone recommended (with a couple tweeks by…
I just thought I would start a thread on Art History that looks like a computer game, call me an old fart I know! So could you post any imagery from Art History that inspires you. Could you also post any images that you think look a bit like they could have been made for a computer game. For example I think Grimshaw's work…