Some warmup for upcoming dominance war, need to get used to mudbox and highpoly modelling.
Basicly the gloves are meant to attach to diffrent devices, such as small hovercrafts, weapons and other vehicles. I also changed some stuff that's in the concept.
currently done with highpoly, could be a bit more details but I don't want to go crazy. lowpoly is 6200 tris and not uvmapped yet (only quick for test). I was thinking of 2 1024 maps, does that sound resonable?
Any critics welcome now before I go and do the final uvlayout and start texturing.
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His personnal website is down since 2 years now, but you can find some of this work on my ftp ^_^.
This is maybe render you're looking for?...
http://sama.van.free.fr/moira.isp.st/10.jpg
http://sama.van.free.fr/moira.isp.st/110.jpg
http://sama.van.free.fr/moira.isp.st/19.jpg
http://sama.van.free.fr/moira.isp.st/3.jpg
Added backside
Valandar : yeah I was thinking of having a bit of alpha on it but good idea with the hud, just tested some, I'll change it later. I'll put the alpha on later because of mayas viewport sucks with alpha
Hair have a 512map, but I might change it to a 256 because it won't be seen much with the helmet on.
Note: You may want to make her boobs a bit more apparent, i know that sounds horrible..but right now it's not too easy to tell that shes a female(besides her face). Her legs are a bit bulky, and her clothes are baggy, giving me the impression(when her helemet is on) that she is a man. I don't know if that is important to you or not, i guess that would depend on what you plan on using her for..