The Story: Since last week (Aug 6th) I've been working on a new tool for modelling in VR. It stems from the frustration that most VR modelling tools are too loose and freeform (Tiltbrush, Quill, Medium...). They all seem to have taken the ease of motion in VR to heart and run with it to the extreme. The result is models…
Hi everyone, At the point where I really want to start improving overall but particularly in texturing, so I modeled a simple crate and followed a standard high to low poly workflow using Zbrush for the sculpting with the total triangle count at just over 2000. I find texturing wood in Substance Painter quite difficult so…
Posted in the Photogrammetry general, but might as well ask here too. Black Fri/Cyber Mon is almost here and I was wondering if I could buy something old and cheap with a good camera. Was really intrigued to start exploring photogrammetry through those devices, like the Allego guys are doing here. How many MP are needed…
Here is a handful more of the Abstract machine shapes. I still really enjoy making these and tryign to come up with something new each time. My goal is to fill a sketch book with these. I've got about 80 more blank pages to go. Of course, I do these sparingly so its taking a while. Here is the OLD THREAD with images 1-22.…
Hello guys, It's been a long time since I posted last. Here's the character that I am working on at present. The concept is by a really cool artist by name of Sam Chan I started off with my old base mesh. I didn't worry too much about the anatomy because not much of the body is going to be visible in the final piece. Here…
I've been doing small games on the side for a while now but I have a small one here that was pretty fun to do called Brick Bout. We'll be putting it on iPad and ouya but there is a web version to play too here that is a few builds old and I think buggy but I don't remember. Brick Bout In all, we only spent about a month…
Hey guys, this is sort of an unusual thread I guess; but I think I could get some good information here that could really help me if I post this. Anyways, I have some freelance work lined up, where I will be doing handheld type characters. So of course, that means good old fashioned hand painted textures. I really want to…
I posted this on work opportunities section also, I apologize if this is not to right forum to cross-post but I also need some feedback. Some publishers showed interest in the project but declined after playing the demo, finding it "too focused on "old-school" stealth"...of course they didn't word it this way but hinted.…
[snip] Hey polycount. Just did a major retooling and expansion of this old baby. One thing that's probably a bit different than most is that a lot of the stuff is available for download... while I wasn't so psyched about doing this, it was required for an internship I wanted to apply for so I just jumped into it. I'll…
UPDATE: Hey guys. After sometime from being away from doing lowpoly prop modeling, I'm officially back into it. A good buddy of mine, suggested I do an old radio and here it is at the highpoly stage. Still working on it. As far as presentation goes, I tried to figure out a lighting setup that would work. And this is what I…