Hi everyone,
At the point where I really want to start improving overall but particularly in texturing, so I modeled a simple crate and followed a standard high to low poly workflow using Zbrush for the sculpting with the total triangle count at just over 2000.
I find texturing wood in Substance Painter quite difficult so I'm not sure it looks too realistic and I think the metal is a bit noisy, any tips on this would be really appreciated.
Thanks
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/gw/ja87g0cyuys3.jpg](https://us.v-cdn.net/5021068/uploads/editor/gw/ja87g0cyuys3.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ji/3a3w5ra6vflx.jpg](https://us.v-cdn.net/5021068/uploads/editor/ji/3a3w5ra6vflx.jpg)
Replies
Thanks for the feedback, completely agree on the planks they look way too uniform and I'll have to rethink the circular wooden details.