Hi everyone,
At the point where I really want to start improving overall but particularly in texturing, so I modeled a simple crate and followed a standard high to low poly workflow using Zbrush for the sculpting with the total triangle count at just over 2000.
I find texturing wood in Substance Painter quite difficult so I'm not sure it looks too realistic and I think the metal is a bit noisy, any tips on this would be really appreciated.
Thanks
Replies
Thanks for the feedback, completely agree on the planks they look way too uniform and I'll have to rethink the circular wooden details.