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Hey polycount. Just did a major retooling and expansion of this old baby.
One thing that's probably a bit different than most is that a lot of the stuff is available for download... while I wasn't so psyched about doing this, it was required for an internship I wanted to apply for so I just jumped into it. I'll probably take that stuff down in a few days when I find out if I got the position.
Anyway crits on site design are great, crits on resume construction or work are good too.
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A lot of your stuff is very cohesive, that should be your main page, the guns, the flooring, the medical station... the otehr stuff, you should put it on another sub page.
You have really great hard-surface models.
Good luck with the internship!
Other than that looks very good!
Really like the portfolio. Would be good to see some more character models but I can see that your talents in modeling really leans toward props and weapons. The Battle Star Galactica pistol was brilliantly modeled along with the fantastic texture job you did on it, I would say that it's one of my top favourites in your folio.
Keep up the good work.
I nixed the head, the guard and the fire hydrant, and brought back the USP so the wall unit wouldn't have to sit on top alone in its own row. Hopefully it's stronger now for the lack of variety
Agreed, nice work.
i see the mention of intership but are you currently seeking employment?
beartraps: Going to Champlain College in VT. I know polycount has no love lost for them game degrees but what I've seen looks pretty good. And, importantly, art-focused.
No game related degree please. If you are going to get an education, please go do fine arts. I would hire you for junior position in a heartbeat already.
At any rate, I don't really want to turn this into a conversation on the merits of such things. I have my reasons, let's leave it at that