I am at a lost here, I am texturing a floor medallion using a 45 degree slice that is duplicated around its pivot to create the medallion. The issue is the normal map, each slice shades differently. I need it to shade all the same, after combining all the slices and welding vertices, soften/harden edges. Any ideas how to…
hey :D so im having a bit of trouble after quite a few goes at tiling textures made with maya the problem being seems. the texture tiles fine btw just the odd seems so here is the layout i have the pivot set to the grid and and offset like so. here is the 1024x1024 baked map all looks good (i think from what i have seen…
Shut your brain off and it's all good. I loved it. Saw it twice, once in D-Box (really fun experience!). It helps if you aren't looking for a plot, but instead BIG shiny robots and BIG explosions. I hardly ever go to the theater, I wait for Netflix ect. But when I go, it better be be badass. In my case, Micheal Bay…
I think the forms and facial anatomy in general need to be worked on more before going into wrinkles, as right now it looks very 'blobby' even for a stylised piece. The wrinkles on the forehead for example look especially odd. Also, the random veins plotted around the face don't make much sense - it would be better to…
IMHO, I'll start getting pissed when its become so prevalent that they (the ads) start becoming major plot points...like the cell phones in The Departed, or that episode of Smallville with the Stride gum...otherwise, I'm fine with it. Anyone notice the ads for AXE deodorant in Rainbow Six: Vegas? I think movie posters for…
Greetings Adventurers. I've been working on this .357 mag for a little while and figured I should post some progress to try and get some feedback / insight. :) Here is the low poly with a basic diffuse, normals and spec/gloss. Wires. Low poly with AO / Normals. This is the high poly minus some surface details added to the…
I've been having trouble with some recurring (yet inconsistent) issues with exported models that contain animations. I use a custom rig for my character/creature models, all with the same naming conventions etc. Everything animates fine in Max but somewhere between exporting the FBX and loading it into the game engine some…
Hello everybody. I am trying to make models for dota 2. But there are some problems while importing to game. In 3DS Max the model looks fine, But it doesn't even show up in-game (I think that's because its size is small) Also I tried to fit the arms object with bones, it works very differently. It works in the menu, But…
Hey everyone, kinda new here. I've been searching all over the net for tutorials and I haven't had any luck. Asking you guys is my last resort next to buying an $80 book that probably won't give me my answer anyway. So here's the thing. I'm working with 3DS Max 8 and I'm trying to change the hierarchy linking around of the…
Hi, I'm experimenting with different ways to build a race track. I have been looking into ways of repeating geometry around a line. The best result I've had has been with path deform WSM and the array tool. The problem I've come across is with being able to edit the cloned geometry. For example, 1. Their pivot point is way…