hey
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so im having a bit of trouble after quite a few goes at tiling textures made with maya the problem being seems. the texture tiles fine btw just the odd seems
so here is the layout i have the pivot set to the grid and and offset like so.
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here is the 1024x1024 baked map all looks good (i think from what i have seen from the tutorials and example)
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here is map offset by 512 i know its hard to see seems but they r there and they all tile perfectly b
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here r the seems when zoomed in. is it normal for these to pop up when creating tiling textures this way?? should i just patch and heal them out? or is there a way to not have them full stop?
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cheers for taking time you people r amazing!!!
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Replies
in case anyone wants a look
But just your bricks mesh arrangement, (from your image above) the bottom row, second from the left, it doesn't tile properly to the top-bottom.