https://www.youtube.com/watch?v=2z6GunNKpSI Modeled a concept grenade by Wouter Gort. Wanted to see what you guys thought. Rendered in UE4. Added depth of field in After Effects from a Scene Depth Pass in Unreal. Also, did some color adjustments to the vial refractions in After Effects. Not completely satisfied with the…
Hi guys ! Here's some shots of a props from my upcoming UE 4 scene ! #project1988 You can find more screens in my Artstation : https://www.artstation.com/artwork/XymWl Hope you will like it ! Thanks !
Going to participate on this workshop in order to help me with my hard surface and high res modeling as well the texturing and baking. Oh well, I just need to practice on all fields. Still a rough WIP but it came to a level that I could use some feedback.
I haven't attempted to model a gun since my early early days as a 3d artist. Got so intimidated and frustrated with them that I've pretty much avoided them since... So I figured this would be a good project to tackle. Early wires!
Hey guys, this is muy 1st time doing this, ive just started , im just blocking out the main green thing :) this is what i got, i will update every time i can, Crits aswell so i can make it look good :D
Hi, this my first post here at polycount, but i am not new i visiting this forum for ages. I started with this workshop as so many other to improve my modelling skills. So this will be my second gun i make. I hope i can get some feedback. I have begun at the inner handle and then extrude my edges outwards. I am now trying…
Hy this is the first time I take part at an art workshop on polycount. I really start to appreciate such a community and I was especially amazed by the wiki. Anyway here some renders of my highpoly. its not a 100% replica. Despite of all the reference pictures I had a hard time or a lack of patients to model a one to one…
Going to get cracking on this workshop in order to help me with my hard surface and high res modeling. Being able to compare workflows makes this very interesting and educational :) Any tips on how to best present my model (for critiques AND for display) would be great. It is something I struggle with frequently. *edit* -…