https://www.youtube.com/watch?v=2z6GunNKpSIModeled a concept grenade by Wouter Gort. Wanted to see what you guys thought.
Rendered in UE4. Added depth of field in After Effects from a Scene Depth Pass in Unreal. Also, did some color adjustments to the vial refractions in After Effects. Not completely satisfied with the refractions but Unreal does pretty good with them as far as game engines go.
Anyway, thanks for looking
Link to concept:
https://www.artstation.com/artwork/Oo91ySome screens of the video:
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