Hi everyone! My name is Robert, I'm 25 and i moved to Berlin last year to study Game art. The last years i was learning a lot on my own and did concept art for different (mostly hobby-) projects. So I'll be posting a lot of 2D stuff in here as well I work very hard to become a environment artist. Learned quite a lot from…
sorry i made a mistake in the topic title, i mean glossy SPECULAR without RLR im getting realtime reflections every time i put my glossiness value for the material above 50. but glossyness level of 50 is a joke. like for stuff like tarmac or these concrete tiles in the picture, i need a gloss level of at least 100. (but im…
Hi, everybody Could you please take a look at the pictures and tell me if anybody is aware of a valid workflow of making this kind of walls out of two (or 3) pieces where each peace is a separate tile texture (painted wall, bricks and concrete). Did anybody deal with anything similar? I wanna use this design pipline to…
Hey dudes, Latest update: I've been working on Anastasia Nikulina's Manitou concept as part of the Artstation challenge but just didn't have the time to get it done so I thought why not make a progress thread here instead! Here's where I am atm, would love some feedback. Anatomy sculpt needs a detail pass but is kinda…
Yo! I posted this on the unity forums already but I figured since it's more an artist-y thing, there might be more people with answers here :) -- (For info I'm using Pro, deferred rendering and directional lightmaps.) I'm getting some weird looking specular artifacts in my lightmaps. Wherever I'm supposed to have a shadow…
Its crickets on the job front. Mainly because my portfolio is three years out of date. I've been working on facebook games for the past three years and dont have anything that can really be used for realtime. So I'm working on getting better stuff in there. Anyway, found a concept by Karanak on cghub that I really liked.…
(NOT MINE) I found this really inspiring VFX reel on Youtube. At first I was disappointing over the usual lack of good resources for advanced realtime VFX stuff, but was surprised there's actually a free 3 hour video breakdown of how it was made in UE4. It's in Chinese but still really interesting to see his methods. It…
Hey Folks, as I want to get in the habit of gathering more feedback online, I just wanted to share what I am working on currently. :) I love western and I like cartoony stuff. Also, Rango is my favorite animation movie...thats why I wanted to combine all of that to a small cartoony turntable piece for my portfolio. I'am…
Hi all, when UV unwrapping a character, do you advise increasing the texel scale of UVs for areas that require more detail such as hands? Or making sure to keep texel scale consistent for the entire character? Last full character I finished I polypainted in Zbrush so UV scale of realtime mesh wasn't as important since I…
The renderer in zBrush is pretty good as well as the BPR system. I only tested out Keyshot for a little while but was very impressed with it. Like oglu sed using it is pretty seamless and the quality high. Probably a standard 3D artist needs a swish renderer, but most of us never use it in zBrush as our interest lies in…