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Specular in shadows issues

dkm
dkm
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dkm null
Yo!

I posted this on the unity forums already but I figured since it's more an artist-y thing, there might be more people with answers here :)

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(For info I'm using Pro, deferred rendering and directional lightmaps.)

I'm getting some weird looking specular artifacts in my lightmaps. Wherever I'm supposed to have a shadow on a highly specular material, it just looks really wrong. The specular should almost "disappear" in the dark areas instead of standing out that much.
(I only have the issue when I bake my lightmaps down, not at all in realtime)

Check the attached pics to see what it looks like most of the time.

Replies

  • gsokol
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    gsokol polycounter lvl 14
    My best guess is that your specular response is getting doubled because your getting info from the directional lightmap AND the actual lights at the same time.

    Check your lights and see what you have set under lightmapping in the properties tab. By default its set to auto...make sure they are all set to baked only.
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