Hello so im making this model and basically the idea is to have this as a base and have the uvs for this on a tilable texture and use geometry and decals and vertex painting etc to dress it up. My question is, the buidling also has a high poly and i am wondering how to have uvs set up for the tilable texture AND the…
Hi guys, I'm attempting to uvwmap my models a little differently and its presenting some troubles. Just wandering how you guys would tackle a uvwmap like this. I'm struggling quite alot due to a few things like wrong anatomy (probably lol) and bad light sourcing. ( I didn't vertex bake prolly one of the many poor things…
Hi I'm working on a game using unity engine. I made around 10 pyramids (Mayan and Egyptian) using blender but it needs textures. So, if you have time to do it, PM and write you price please. Update: I'm working on this game only. Type of game is Roll a Ball. You can modify the model if you found any error or something will…
What are all of the ways to add textures to an object and in particular a ground poly? I know there are UVW Unwraps and UV Maps, but is there any way to texture without a UV for something like a terrain or road or something? For example I found some YouTube videos of some people making roads in Photoshop but they did not…
I have a problem because all I want to do is be able to unwrap and texture my character in chunks. For example, I want to map the torso separately for he head, and the limbs, that way I have more room in the UVW editor and the textures can be more detailed. What's the solution? Edit : I just took a picture of an example…
Had no response on Autodesk forums. For some reason, Render to Texture is just completely broken for all versions of Max I currently have installed (2016, 2018 & 2019.) It did previously work when 2016 was the only version on my machine. I can see the "CompleteMap" like result that's in the preview window but every texture…
Hey all, I am trying to create a 512x512 seamless texture for terrain in unity3D The seamless part is non issue, right now I am having trouble with lighting of the texture before I begin. So here is the photo that I have just tiled before I begin editing You can see the top left is darker than the bottom right, and I am…
I'm at it again with my wooden planks: I made a basic rectangle in max, some supporting edges, goz'd it into zbrush, subdivided it til i got something around 3 million polys (i smoothed in one step to get the edges a bit rounded). I go back to my lowest subD-level in zbrush and goz back to 3dsmax to unwrap the model, and…
An old Binocular i modeled and textured to learn Substance Painter. Id love to hear your critique, and how i should improve. Some said its a bit "toy-like" due to the not so good metal, but idk how to do that better. Im proud about the leather though. Also im looking texturing artist whose style is similar (old and grungy…
Hi, new to Toolbag. I absolutely love it and don't know why I would render in my main app again :) I'm having some difficulty with the texture settings though. I'm using a normal Specular workflow and wanted to know if anyone had experience working with Textures from Quixel suite. The closest I can get it to look (like in…