I have a problem because all I want to do is be able to unwrap and texture my character in chunks. For example, I want to map the torso separately for he head, and the limbs, that way I have more room in the UVW editor and the textures can be more detailed. What's the solution?
Edit :
I just took a picture of an example file included in Max 2013 that shows multiple "channels" in the Material Editor. Clearly it seems that the head is mapped separately from the body, even though it's all one big mesh. How is it possible to do this?
Replies
Click on your model -> use edit poly (modifier or convert) -> Face selection -> Select the polys you want to use a different texture/material on -> scroll down in the options list on the right toolbar, right above the smoothing group parameters there's something with Material ID just change this to 1,2,3 or whatever you like -> create a Multi-Sub Material -> Use 1,2,3 Materials also with same ID and apply to model -> You setup a custom material for each slot -> have fun
I have a question about textures too : I'm using 2048x2048 for all parts of my mesh, which are 3 parts. Is that size too big for game engines or are we good?
Should I chop them down to maybe 1024? I hope I wouldn't have to refit things in Unwrap...