Hey everyone! Welcome to the 86th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
This is a nice start, I wouldn't say it's done to be honest... I guess depending on what you want with this... if you're going for ArchViz then yeah that's fine I guess but I still feel it's missing a lot of dressing. - The scene is weak on dressing, there's only a few small scale props which sits on top of the table &…
Hmm, overall I'd say your prop/environment work is a lot stronger than your character work. Most studios would probably be turned off by the anime-style characters, since that style of modelling and texturing usually requires less effort and skill. However, clearly you do have good abilities, judging by the highpoly /…
Hello everybody. I'm a level designer called geX from the unofficial Doom 3 mod called Doom 3: Phobos. We have been very busy with updates these past months, and we thought it would be a good idea to show our recent work the right places. Cause we are in need of modelers. 2 kinds to be exact, but we will get into that…
Hey everyone. I'm working on this scene for a while so I decided to post my progress. After blocking out the scene I made textures for floor, walls, and ceiling. I think I need to make some changes to tiles on floor or even replace them, because I don't know if they fit the scene. Then I made 3 biggest props on the scene:…
Are there environment artists for film or is there just 3d modelers? Hi everyone I recently got into 3d modeling about a year ago. An have spent most of the past year learning software and what paths there are for 3d modeling. I have found that I really enjoy working on environments and props. I did some more research and…
Sculpture done in ZBrush; I have the body mostly how I want it, any critique would be appreciated, got the tentacles where I think I want them too. This could change depending on how the props fit in. I will be adding some weapons and minor armor elements, depending on time. I'm adding suction cups on the arms, fleshing…
Hi everyone! I’m Jean-Luc Hernandez, a freelance 3D artist focusing on stylized asset creation for video games. I specialize in PBR texturing (Substance Painter) and hand-painted rendering, working mainly with Unreal Engine 5 and Unity. 🛠️ What I do: * Stylized 3D props & environment assets * Game-ready topology & UVs *…
Best to have a look at what is available already: https://www.google.com/search?client=firefox-b-d&q=prop+art+websites or go to artstation and enter props in the search.