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Doom 3: Phobos - Artists needed

geX
geX
polycounter lvl 17
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geX polycounter lvl 17
Hello everybody.

I'm a level designer called geX from the unofficial Doom 3 mod called Doom 3: Phobos. We have been very busy with updates these past months, and we thought it would be a good idea to show our recent work the right places.

Cause we are in need of modelers. 2 kinds to be exact, but we will get into that later in the post.

So what is Doom 3: Phobos all about?

Doom 3: Phobos is a 3 episode project which continues the story in Doom 3. It is set in between Doom 3 and its expansion pack, Resurrection of Evil. Doom 3: Phobos will feature more variation than the original 2004 game, and will bring back more of the traits that made the original Dooms successful. It is a very exciting project to work on and we are very happy about it.

You can read more and see our recent updates on our website:

Team Future :: Phobos ::

On to the kind of artists we need:

Prop modeler:
We need a guy to help us make our maps come alive. Episode 2 will need a lot of new props as this episode with be very different in style from vanilla doom 3. This is not just prop models but also custom models for a specific map.

qualifications:
- You are able to design your own props.
- You can make high poly and low poly models.
- You can make your own textures.


Charecter Modeler:
We need a guy to help our current charecter modeler with the long list of tasks he has on his hands. He already made a bunch of new charecters and enemies, and some you can see on our new website in the newest update, but we still got several new charecters and enemies we want to add.

qualifications:
- You can make high poly and low poly models
- You can work with or without a single concept.
- You can maybe even make your own concepts.
- You can make your own textures.


If you find this interesting you should sign up on our Forum and show us your work under the Joining team future. Then we will contact you after we have reviewed your work.
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