Hey everyone. I'm working on this scene for a while so I decided to post my progress. After blocking out the scene I made textures for floor, walls, and ceiling. I think I need to make some changes to tiles on floor or even replace them, because I don't know if they fit the scene. Then I made 3 biggest props on the scene: sofa, bed and table. And that's it so far. Main things I'm planning to add are small oven, guitar, some cables/pipes somewhere on walls, carpet, bookshelfs, light sources obviously(there are few placeholders for some of the props I mentioned). After I figure out who exacly is living there, I will create some storytelling props as well.
Environment is inspired by Metro universe. A lot of references I gathered consist of screenshots from Metro 2033, Metro Last Light and Metro Exodus.
Any critique and ideas are welcome. Thanks for reading!
Replies
Things I did during that time:
-remade lighting, now there are only 3 lights in scene(on table, on stove, above door), before there were too many fill lights which caused a lot of problems
-remade sofa almost from scratch, because first model had few problems I couldn't get around easily
-added 2 lockers, because I thought there is too much free space along the wall
-added bookshelves made with combination of pipes
-added guitar
-added oil lamp on stove
-added picture above sofa(It's Landscape with Procession painted by Ľudovít Varga in XX century.)
-small tweaks to other assets
Next thing I'm planning to do is adding more variation to the walls. They are quite boring atm I think. And after that I will move on to some smaller, storytelling props. I would like to show, that someone who lives there wants to make this place feel like home.
Thanks for reading and watching. I would like to get some feedback and critique
Next update.
I stopped making smaller props for few days, because I realized I'm missing quality I want to achieve. Even if it means redoing every asset 3 times. So I once again cameback to wall texture and added painted concrete layer. Then I made some additional props like box with fishes, pot with potatoes, small cabinet. Also added placeholder for hanging clothes. I think I should have spent more time on planning, but I'm quite happy with layout of scene. There is still some assets on my to do list together with improving already existing ones. Hopefully I will finish it strong. Thanks for reading and watching!
I played a bit with color values and added more contrast. Let me know what do you think. Removed carpet for now, because in current state still looks kinda bad.
Thanks for reading and watching. If anyone could give me some critique, especially on lighting I will be very grateful!
Nevertheless, I really like the mood you've set. The lighting works at least to me (though I'm no expert in that field), the cool-warm contrast between the living room and entry is subtle but effective. Nice job!
Thanks mate!
Another update. First of all I adjusted scale of some of the props. A guess this what happens when you're eyeballing instead checking measurments Added tiles around whole room and toned concrete above the tiles. Also replaced table in corner with desk which works better I think. Tweaked lighting as well. I'm still thinking what smaller assets could I add to vary the scene.
Critique and feedback really needed! Thanks!
Time for final tweaks and adjustments. I would like to finish it with end of the month and move on to something new and fresh, but if anyone can point out some issues I'm missing I'm glad to hear it and work on them. Thanks for reading and watching!
Finished!
I think I reached the point where I don't have many ideas how to improve it. I'm not 100% happy with the result, but still it's the best piece I ever created. Biggest lesson I learned is I should spend more time on gathering references, making more detailed blockout and overall planning. I might revisit the scene after some time, but for now I need to take conclusions and work on something new.
Big thanks for everyone who gave me feedback and I'm happy to hear more!
Also I think that that bulkhead near the exit is too bright to the point where you cant see the lamp itself
Another thing I noticed is that the walls take up a lot of space in the screen and I would imagine a hero room like this might have some more info there, but thats just me. I would put something there like more posters up sparingly so it doesnt get too noisy and maybe put back some tiles where they are missing to remove some of that noise (thats just what I would do personally, but its personal preference I think).