It all interconnects. * What kind of animation is the character going to do?* Does he float around in a hover chair moving only his eyeballs? * Is he super active like in a sports game? * What range of motion is needed in the various parts?* Does he only move forward and back or does he need to side step? * Do his feet…
The texture for the character is 256x256. I'll work on the skin tone texture some more as well. I'm thinking the plan is to go with a more average length zombie, kind of like in Dawn of the Dead remake - the zombie has been around for a couple days, but not long enough to be Frankenstein green (a look I was trying to…
the main things to worry about are 1. build quality/system testing by the oem 2. support 3. updates/upgrades if you just want a mid range system asus would probably be good enough. but if you want to get a workstation with say a GTX680m, 2 hdd, and highend processors then i would never think about asus or alienware/dell.…
Hello! I am a student who is working on a portfolio to present for class. C&C is welcomed! I will be making a character and this is the concept I chose :) On the first week we pick a concept and draw our callout/breakout sheet After the concept is approved we can start with the rough sculpting/modeling There was no back…
Once again thanks to everyone for your C&Cs, they mean a lot to me. EiGHT- LoL, I'm probably not a very good example for you to learn from, as I'm in the process of developing the workflow myself. With styles like this I generally start with a finer grained texture as base and start painting and building up details and…
M4A4 Blue Dragon https://steamcommunity.com/sharedfiles/filedetails/?id=3206893181 Ceramic & Porcelain and Gold material finishes with some ornaments. 洞爺湖 means on the stock part is Toya Lake. As a Gintama fan I've decided to put this text on to stock part of the rifle. Hope you like it.
Hello guys, I wanted to share my recent works I did over Halloween. Earlier this year I made an environment called Midnight, I recently looked back at it and thought I could bring it up to current standards in time for Halloween as the environment is a gothic Bloodborne inspired scene. I'll share the finished portfolio…
Hello again, heres another partical system i have been workingt on. i would love to get your thoughts and feedback. thanks. this are particals for UDK's manta: This is the main exhaust partical for the twin rotars on the manta. This is the Mat for the Exhaust Partical This is another mat part of teh Exhaust This is the…
I’m decide to split my model into 2 parts to get high level of details. Each part of geometry has own UDIM, i made displacment maps for extracting in Zbrush. But some areas isn’t perfect (like area where i split geometry). I made sculpting on 1st subtool, but I cannot match geometry in splited area. I try to cut my second…
With any of my mirrored objects in UV space I am getting artifacts. I have read you are supposed to leave the mirrored objects outside the UV square when baking. I have done so and that gives me artifacts, I have also tried experimenting and doing different combinations (listed below) with no luck. I have tried 1. Leaving…