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Zbrush/UDIM borders

AIM_alexandr
polycounter lvl 8
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AIM_alexandr polycounter lvl 8
I’m decide to split my model into 2 parts to get high level of details. Each part of geometry  has own UDIM, i made displacment maps for extracting in Zbrush. But some areas isn’t perfect (like area where i split geometry).  I made sculpting on 1st subtool, but I cannot match geometry  in splited area. 

I try to cut my second part of geometry with extra space from 1st part. But when I project second subtool the border of geometry moves a little bit. So I cannot generate good displacement map.


it is possible to fix and do not use Geometry HD? Thanks 🙏 

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