Hello again, heres another partical system i have been workingt on. i would love to get your thoughts and feedback. thanks.
this are particals for UDK's manta:
![exhaust.jpg](https://lh6.googleusercontent.com/-nNO_xDmYleE/T9aUCi-xMaI/AAAAAAAAACA/PebOn689eRs/s512/exhaust.jpg)
This is the main exhaust partical for the twin rotars on the manta.
![exhaustMat.jpg](https://lh3.googleusercontent.com/-ih6KLTWOmMA/T9aUBq_axJI/AAAAAAAAAB0/iUjRZ2cn3I4/s512/exhaustMat.jpg)
This is the Mat for the Exhaust Partical
![exhaustMat2.jpg](https://lh3.googleusercontent.com/-uxWaBvGCW3A/T9aUBUtrppI/AAAAAAAAABw/vlnLGLeLBFs/s512/exhaustMat2.jpg)
This is another mat part of teh Exhaust
![groundsmoke.jpg](https://lh6.googleusercontent.com/-lpG_cMT22Ec/T9aUDcCu9wI/AAAAAAAAACI/P2hsGDR1mAo/s512/groundsmoke.jpg)
This is the ground dust thats kicked up. i used a basic render clouds from Photoshop for the Mat.
![sparks.jpg](https://lh6.googleusercontent.com/-7B3c5OQzNdU/T9aUGfC-D9I/AAAAAAAAACY/hKstBxwv2NM/s512/sparks.jpg)
These are sparks that will shoot from the moving parts of the manta.
![steam.jpg](https://lh4.googleusercontent.com/-TsbEPtfNtwU/T9aUEgwflhI/AAAAAAAAACQ/mx1UnjnVFtY/s512/steam.jpg)
this is the last partical i have worked on for this manta project, its a steam used for the tail pipes.
Replies
2. These would look best when used in-game, rather than posting very low resolution screen-shots of the UDK aspect of creation.
Perhaps wait until you have 3d assets, then show the difference YOU made by adding particles and PP effects.
Good hunting.