Okay guys Can someone explain what am I doing wrong I have the simplest alpha imported in zBrush Used the grabDoc on it Here it is without tweaking And after some time spent tweaking Alpha settings here is the result that I'm happy with Now, all that i need is to export it to use constantly without spending time tweaking…
Hi there, I'm sure this isn't the first time someone's come crying for help to this fine userbase and I do want to start by saying that I have been trying to comb through all the great articles and posts that might help me solve this on my own. That said, I was wondering if anyone can point me in the right direction toward…
i was wondering about that earlier as well. i think he may have triangulated the mesh before export. anyone else reading, u should not leave ngons in the mesh before export. to guarantee that your normal mapped model will have perfect shading i highly recommend triangulating your entire mesh BEFORE you bake normal maps and…
Hello im having problems viewing images in lightroom 5 In library or develop tab, the colors/contrast etc. it all look different in lightroom than the exported image (when i view it in ACDSee for example or in any other browser or even photoshop). Lightroom displays them weirdly... I believe it might have to do something…
So, I've been doing a LOT of reading this week from iddevnet.com and doom3world and I've done the tutorials and read numerous posts on importing characters into Doom3 and Quake 4. I started with Quake 4, was very confused and didn't get quite that far in the importing process. The documentation confused me ... I didn't…
I have an issue with my textures within the CryEngine, I have followed tutorials for the correct way to import assets into the CryEngine, I never really had a problem in the past. Until I tried importing my building facade today it's a modular piece that I created in 3ds max. All the textures I have converted to CryTiff…
SeriousEditor3 suffers a big drawback thanks to its overprotective security system, you can't grab the skeleton you can only link to it within the model editor and there's no way to review the skeleton's bones through the editor either. there's not a source file out there with any usable skeletons so you've got no choice…
Hey there, I've been exporting meshes from Maya to UDK for a while, and I've noticed weird hard edges relatively often. I've chalked it up to some sort of issue with my normal maps or something- but, I just imported a bumpy plane from Maya to UDK using FBX, and making sure to check "Export Smoothing Groups" and "Import…
Hello there guys. Recently we got a Catproduct file that we're supposed to bring into 3ds max and work on it. the file was exported in different formats(stl stp iges) yet it was very heavy for my machine to open it (16gb of ram). so then I searched a lot and found out we can use autodesk showcase to import the model and…
You can see this workflow as frustrating or one that gives you ultimate flexibility. 3D app, zB and SP are a terrific combination. I'm no expert, but will put some general stuff that may help. Feel free to ask questions and I will do my best to answer them. If you are using zB at all fist thing is to setup GoZ tween it and…