Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Don't know what the fbx-plugin is but you should be able to choose which frames you want to export from the render settings menue. window/rendering editors/render settings. Choose an image type and your frame range then batch render
Hi! I'm starting to pull my hair out with this problem so I was hoping someone here might have a solution to some technical difficulties I've been having with the Arnold shader and render software. I'm working on a 3D character model that I want to render with fur and SSS material for the skin. I'm using xGen in Maya 2017…
Brief: We're looking for a 3D Props Artist who's able to join our projects on a freelance basis. Your job will mainly be to texture already modeled and UV unwrapped 3D assets, and render images with those assets. The rendered images will be used as product's preview images. You should have a great understanding of…
I'm new to PBR, Marmoset and real-time rendering. I'd like to render out a sequence in Maya using the Hardware 2.0 renderer, and I'm wondering if it's possible to pass shaders from Marmoset to Maya for real-time/Hardware rendering. I understand the DX11 shader in Maya is similar to the PBR shaders in Marmoset. Is this…
Here's another one of these speed modeling projects. A guy sitting down having a coffee. Woohoo. This one took about 15 hours again, I spend 75% of it on his head, though, because I also tried to blend face texture and an ear and free-painted texture paint in Blender, matching all the values/hues together to make it look…
ok so i'm trying to get some good lighting for my renders, and i'm constantly disappointed! i can never seem to get that... "pop" from my renders. i understand the quality difference between my work and some other people on here, but i also realise that my lack of knowledge in how to render a scene doesn't help me either.…
I am a Max user, but only by accident (was the first 3D App I learned), for my next project I will use Maya 5 for a short animated movie. Now I ask myself what is the best and efficient way to work with highpoly in Maya? In Max I build a "lowpoly" (between 15 to 20 thousand quad polys) model with close edgeloops and…
Hello, this is my first ever render done in Maya 2020 (Vray renderer). I've applied just smart materials, there are 3 separate texture sets. My first question is, can this render be enough of a quality to be published on Artstation, and to send as a portfolio for a studio i want to apply. Also, i am aware that the…
Hi guys I have couple questions regarding normal mapping, please help me out. I build this low poly model to test out normal mapping, first I build the model in maya, lay out the UVs and imported it into zbrush. I added some details using zbrush and I used zmapper to generate a normal map for me. I then bring the normal…