there is no prefixes for this maps so me and a few people are lost. one of the seperate maps. This map is stored in the diffuses alpha. Here is the character these textures go to. I left out the diffuse and normals on purpose since we figured what they where. Any help is appreciated!
Hi all - it's my second post on polycount [always tought it's only for pros but after finding out how much good knowledge and nice people are here I wanted to be a part of it:)] I decided it's time to learn UDK so I'm making a model for practise [I plan to add some envioroment later]. For now just the hight poly [straight…
Hey guys! Taking a break from my other character to work on this! I always work better when I have a strong concept to follow and I love this gorgeous work from Kings of the Realm. Just been working on blocking out the forms so far, looking forward to getting into those juicy details.
heres an anthro styled character with the clothing/armor style of Aztec. plan to be used in unity as a small project to test out melee weapons,he/she will always wear a mask so there will be no face modeled. plz C&C haha i know theres something not quit right with it. heres her so far
Hi guys, just wanted to share my latest game character model baset on the concept by Russell Dongjun Lu :) https://www.artstation.com/artwork/rRVx1G I have made the HP sculpt inside Zbrush, texturing inside Substance Painter, and rendering in Marmoset Toolbag. The majority of work I`ve made in Blender 2.8 - LP modeling,…
Trying something out... I saw some awesome ottoman prince armor/helmet in Vienna and kind of want to do something in the same vein for team Mason.. this is just a quick WIP screenshot
Hi guys! This is my first fully finished real-time character. It was a good challenge, and I definitely learned a ton while creating her! I'm looking for critique, so if you have an opinion or some thoughts about her, please feel free to comment! :) I've working on her for quite a long time, I think I kinda lost my ability…
Love it man great job, at first I thought it was Warrior Santa :D The only thing I would've said is would've been cool to have the fur as alpha cards. The sculpting you've done on the fur areas still looks good though. Nice one!
Hello, Polycount ! So the aim of this project is to actually finish something, and not just leave it half-assed. First time that I will go through the whole process of creating a game ready character for Heroes of the Storm. Critiques welcomed. Started in Zbrush, armor was made in Maya. References : Armor, Joseph Weston's…
I've never posted a model here before since i'm rather new to modeling. Now This is my latest model I'm not sure what you'll think but it's one of my best model's thus far (please ignore the sash clipping I didn't notice it till after i posted) I also could really use some feedback from more experienced modelers than…