heres an anthro styled character with the clothing/armor style of Aztec.
plan to be used in unity as a small project to test out melee weapons,he/she will always wear a mask so there will be no face modeled.
plz C&C haha i know theres something not quit right with it.
heres her so far
Replies
i was board so i drew up something, then decided to create it.
If it's the latter, I heavily recommend you spend more time designing and concepting out the character you want to make. Right now, it feels too simple and under designed. There's nothing visual from it that I take as cues from Aztec aesthetics.
Thumbnail out, blast out ideas. winnow it down to ones that work and find critiques for it. Let this be a well-design character.
If it's just for prototyping, feel free to do whatever is quickest to make it serviceable.
Had to do that myself a couple years ago. Hurt a lot, but ended up with a better design than what I originally thought I was going to do.
http://www.polycount.com/forum/showthread.php?t=113859
i have never say like draw quick schetechs but it was nice as i got new ideas for the next say thumbnail?
i looked at ur silhouettes and i saw u had rough first so i dident go crazy on detail, started a bit to small maybe?
P.S.i have the worst grammar and spelling ever!!
Collect references and inspiration. Do what Gavin Goulden did in his "Juan Helsing" thread.
Good design requires good research. This is like school.
Just focus on black silhouettes, don't breach into internal elements until your silhouette looks solid.
https://www.youtube.com/watch?v=4yKxY0KKrak
i will start on the silhouettes tomorrow as im tired from my enrollment day haha.