Department: Visualisation Location: London / Remote Reports to: Realtime Supervisor Key Purpose of the Job: ● Working in collaboration with the 3D artists and Supervisors to develop tools and support the current previs / postvis / 3D pipeline ● Responsible for individual sprints on the pipeline roadmap ● Assisting…
Hi everyone, First timer here, I need to start playing with the big boys and get some creative input. I was looking at "Vidars" low poly work posted the other day (and many others on this board's) and trying to figure out the steps I need to take to get my work up to his standard. My viewport image (max DX standard shader)…
Want new guns? Want originality? Want something revolutionary? Wait in line for Duke Nukem Forever. Quake4 wasn't designed to be the all-holy grail of games (it never was IMO) it's just a continuation for the fans. It's engine is more optimized than Doom3's too (especially with the hit detection) and more mod teams are…
Hey everyone! I'm a student trying to get an understanding of human anatomy before I let myself move on to clothing/stylized figures. I would really appreciate some feedback so that I don't pick up any bad habits! Please be as harsh as needed! I'm working off of this wonderful concept by Fred Augis (Space Suit #02)!…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Hello everyone! A bit late to the party, waiting for accounts to be approved, but here we are! OuO We're a team of two Game Design and Graphics students who recently added Substance to our workflow and absolutely loving it! So, we felt this was a great opportunity to establish how to really implement in our asset…
Amtyk: Yea I had no idea what I was doing on that one lmao. The outfit itself isn't supposed to be anything from DBZ. I was thinking more along the lines of this type of suit. I probably should have posed him to show more of his character because I intended for him not to take himself seriously on any level haha (Deadpool,…
No problem :) If the characters are rigged. I recommend giving them an interesting pose. Duke nukem could just cross his arms, while the alien could do some predatory stance. It could also help them fit in a square image. Something is lacking about the skeleton. It looks like an early Lightwave render from 2002-2006 (what…
kickstarter INDIE PROJECT - link here Hellbound is a first-person shooter in the vein of classics like DOOM, Quake, Duke Nukem 3D, Blood, and many others, but using the most recent technology in visuals and audio. <p><img alt=""…
Hello polycounters! I've recently done an overhaul on my portfolio site, and updated it with some new work, and I'd like your thoughts, http://www.shiniku.com I'm especially interested on getting opinions on what projects are bringing it down, and what type of projects I should work on next to round out my portfolio. Let…