Hi everyone,
First timer here, I need to start playing with the big boys and get some creative input.
I was looking at "Vidars" low poly work posted the other day (and many others on this board's) and trying to figure out the steps I need to take to get my work up to his standard.
My viewport image (max DX standard shader) probably isnt helping matters but I wanted to show its current state without any beautifying. Its a single 1024 for the face the same but its just a throw on for now, it the face thats my concern.
Ive tried to paint into the diffusse map like I would a traditional low poly and add more form but It didnt seem to help much. The normal map seems to overpower the secondary forms I add. Should I just go back to the hi res and let the normals do more of the work and perhaps up the resolution.
Cheers
Replies
I think Im just not getting how everythings works together, Ill give it another crack.
cheers