Hi guys. So, this has been an issue I have been avoiding for a while now. Everytime I create an object that has a combination of curves and straight edges, I have a whole world of trouble getting the hard edges I want to not effect the smoothness of the rounded areas. A picture is the best description:) where do I put the…
-3ds 2012 (Not using Nitrous) -Direct3D 9.0 -Win 7 So when I have edges selected in the viewport and try to navigate the viewport the edges flicker red and white. Making it very hard to view what edges I have selected. Anyone experience this or know how to fix this? I have tried googling this and searching the forum. But…
Hi polycount! Recently I've done a 3D Machine gun model but someone told me that machine gun edges not looking natural and that edges will cause aliasing problems. But I did a low poly model and guns are made from metal and metals are very solid materials I did edges very hard because of that but still should I chamfer…
Hi! You will need sufficient texture resolution for edges to get picked up nicely, especially with tight edges like here. To optimize the use of texture space, break down the asset first. For large areas like wall and roof you can use tiling textures, especially here where edges seem to be covered by meshes. Parts like…
Does anyone know if it's possible to set the align to edge option for the translate tool in maya to a single hotkey? The tool option is hidden inside menus and it's slowing down my workflow. The marking menu for this is ok but I'd rather not have to select the option and pick an edge, I'd like it to use whatever I already…
Hi all I've gone through just about all the documentation I can find on lightmass, and still cant eliminate these jagged edges when I bake lighting on the mesh I'm working on (see attachment). I've tried separating the uv's along this edge, stitching them into one shell, buffering the uv shells, still cant get my lightmaps…
sorry about that, I was not behind a computer - I had a similar trick used in some related issue with my texTools somewhere. But it seems that it does not contract the selection towards the outer edges the way you would usually expect it. Anyway since I like you I wrote a script for you- its not fast but it should do the…
I found that it is problem to extrude for instance cube like shape from sphere. I tried different solutions: 1. after extrusion, add supporting edges to have that extrusion with sharp edges. - this will break the shape of the object from which i did the extrusion 2. In Blender, add mean crease, mark edges as sharp and add…
Hi all! In a few occasions lately I ve been in the need of going back to a subdiv mesh and manually remove the edges generated by subdivision, in order to get the base cage back. It's not a very hard thing to do really - just a matter of selecting every other edge loops, and removing them. The result is pretty much what…
I'll just cut to the chase: I read that one can bevel 90° edges to make them smoother when normal mapping. I also smoothed the map, yet this was the result (which was slightly worse): That was done on a 1024 * 1024 map. Different values for edge padding appear to do nothing, so my questions are threefold: 1. How much…