Hi all
I've gone through just about all the documentation I can find on lightmass, and still cant eliminate these jagged edges when I bake lighting on the mesh I'm working on (see attachment). I've tried separating the uv's along this edge, stitching them into one shell, buffering the uv shells, still cant get my lightmaps to bake these edges properly when I run lightmass. Its a curved shape, and so the uv's wont sit along a straight edge on the grid, dont know if thats the issue? Its quite a large mesh as well, so dont know if thats a problem. If anyones got any ideas then would reeeaaalllyy appreciate, I need you random person, your my only hope!!
cheers
Replies
make sure the lightmap has the same pixel size in your tool as it has in udk
while you activate the Pixel snapping.
those lines can occur because UDK has to try to fill half of Pixels which is a reason for those jagged Lightmap lines.