Hi guys. So, this has been an issue I have been avoiding for a while now. Everytime I create an object that has a combination of curves and straight edges, I have a whole world of trouble getting the hard edges I want to not effect the smoothness of the rounded areas. A picture is the best description:)
where do I put the support edges, so that the rounded area does not get effected by the support edges created to define the hard edges of the flat areas?
I'd love to know, it's been so long that I have avoided these kinds of shapes.
Thanks
Replies
'double turbosmooth' whaa? You mean just adding 2 iterations?
I tried with a more dense base mesh but it got out of hand how messy it was getting. Trying to retop for a low poly is unrealistic. This is for a shape like a r2-d2 helmet, with a slot cut out of the top:P
[ame="http://www.youtube.com/watch?v=87I8FpXn3Yc"]Double Smooth in 3DS Max - YouTube[/ame]
ahhhh. that's totally new information for me:P Thanks a ton guys that pretty much exactly what I was after.
legends:)
AWESOME...this is even better. Having ontrol over the edges is more what I needed, so this method is perfect. I just couldn't for the life of me work my head around it this time.
Heres an example of what I was after,using the method WarrenM and Obscura posted
Low poly is just a 1 minute job, quite low, with symmetry and added the turbosmoothes and smooth groups and Max did the rest.
Both methods RULE!
Thanks so much for the quick replies.
Link to Turntable (Warning: Five Sided Polygons)
Heres some images of the model it's on. As you can see, the piece with the shapes I initially enquired about is TINY (the piece that joins the aerial to the aerial housing) and this will be as close as anyone will ever get so I decided to stop refining after I wasted an hour. It was a learning experience:P
p.s. the piece looks a bit square in the screenshot but it's not, it's pretty spot on:)
thanks folks
Oh no, my virgin eyes!