Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
Hi everyone! I'm Erza Draksya, a fantasy character designer and illustrator based in France. I create original characters and worlds using a hybrid workflow (AI-assisted generation + manual Photoshop refinement). I'd love honest feedback on my work — what works, what doesn't, what catches your eye. Here's one of my latest…
I've had a bit of a break from him, but I've gone back and redone the head. I went back a few subdivisions, defined the facial structure alot more, and also went in and refined the shape using the flatten and pinch brushes, to make him look less blobby. Before I go in and add the stone, I want to make sure he looks right…
This week I have been mainly doing research for reference material and training on ZBrush since I haven't used it for almost 2 years. I've also been refining the main shapes of the building, but nothing really interesting to show on that side. Here is the first texture that kind of defines the style and colors where I'm…
This is comming along nicely! I love the concept :) As for your current progress, I think you need to define her buttocks some more, at the moment it looks like she's wearing a diaper. You might be able to do it by difining the groove between the buttocks(not sure what it's called in english) some more to help get rid of…
I guess I should mention that I can't model anything. They are just to be projected onto flat planes, so modeling a window or any bricks for that matter is out of the question. I'll take out some of the more noticeable texture repetition (cracks) and start refining the shapes and defining them a bit more. So far the entire…
CLOSED: This position has now been filled. Thanks everyone for your interest! WHO WE ARE We are Magnet Hill. The core of Magnet Hill is Elijah O'Rear, a programmer/designer in Portland, and Ari Velazquez, a designer/programmer in San Francisco. We've learned a lot from our time in AAA and mobile games and we're excited to…
Job Description What is DAVIGO? We're a small, independent team working on DAVIGO, an upcoming VR vs. PC battle game. DAVIGO is currently the top upcoming VR multiplayer game on Steam and has a large following pre-launch, with over 40k Steam wishlists and 2k Patreon supporters. Our Patreon income has given us the…
Hey guy's, I'm working on my 3d portfolio, I'll be starting more threads like these in the coming time. Amongst other things I am now working on a dumpster, so far I did the dumpster base/blockout mesh, and started defining the shape of some garbage bags. A Sculpting pass for the dumpster and refinement of both the garbage…