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[PAID] Concept Artist for VR vs. PC battle game

Job Description

What is DAVIGO?

We're a small, independent team working on DAVIGO, an upcoming VR vs. PC battle game. DAVIGO is currently the top upcoming VR multiplayer game on Steam and has a large following pre-launch, with over 40k Steam wishlists and 2k Patreon supporters. Our Patreon income has given us the opportunity to grow our team and we hope to find a long-term partner who is passionate about helping DAVIGO stand out and reach new heights.

Watch the Alpha 2 Trailer on YouTube


Help us craft the next VR killer app

We believe DAVIGO is on-track to becoming a genre-defining VR classic. We need your help to create a striking visual identity and enhance the in-game look and feel through sketches, mockups and collaborative ideation. We're looking for concept art to define a unique visual style that can be realistically implemented with our small team and be consistent across VR devices (mobile to desktop).


Skills & Requirements

Work we will trust you with

You will work closely with our team to craft the look and feel of DAVIGO. You will be in charge of:

  • Sketching and paintovers to generate ideas with the team

  • Mockups of gameplay from the VR and PC players' perspectives

  • Refining a style that stands out and can be consistently implemented across our target platforms (mobile to desktop)


You have a game developer mindset with experience that shows:

  • Knowledge of colour, silhouette and hierarchy and how they compliment game design

  • Understanding of graphical performance constraints on mobile hardware

  • Knowledge of lighting, skyboxes, and level design to compose scenes


Trail-blazers wanted

DAVIGO is targeting all major VR headsets, including Oculus Quest, where optimizing performance is an artform in itself. We're looking for an artist who understands the constraints of VR technology and enjoys working within them. During gameplay, the world of DAVIGO is viewed from two different perspectives—on PC (with a standard third person camera), and in VR, at twenty times the scale. Gameplay must be easily readable from both points of view.


How To Apply

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