We are Magnet Hill. The core of Magnet Hill is Elijah O'Rear, a programmer/designer in Portland, and Ari Velazquez, a designer/programmer in San Francisco. We've learned a lot from our time in AAA and mobile games and we're excited to apply those lessons to our experience with VR.
We've been asked to pitch a mobile VR game to a large publisher. We're looking for a lead artist who can take the reins on art production and manage the art team. For the pitch, you'll be working with us immediately to define a scope that we can accomplish and to help us understand which additional art roles we'll need to hire. Once in development, you'll manage the art team, learn about the strict graphical constraints of mobile VR, and put on other art hats when necessary.
Our current art target is stylized, low-poly model train set. Most assets will be landscape objects and simple town structures. (This isn't final—we expect to further refine this concept.)
Edit: This game is being developed with Unity. The art tool chain is TBD by the art team.
Lead Artist (full-time, remote, ~10-12 months paid development)
Responsibilities
If you are interested, please email us at jobs@magnethill.co with some brief info about yourself. Include a link to your portfolio or work you've done. We will share an in-depth art pitch with you and can then set up a call if it seems like a good fit.
We look forward to meeting you!