🎉 The Marmoset Toolbag 5 beta is available for testing! This version is set to be a game changer for 3D artists of all disciplines. The new features in each major system of the software (baking, texturing, and rendering) significantly expand Toolbag’s production capabilities in all facets of 3D art creation, and boast…
🎉 The Marmoset team is proud to announce the official release of Marmoset Toolbag 5. This next generation of Toolbag greatly expands art production capabilities in 3D baking, texturing, and rendering systems, proving to be a game-changer for 3D artists of all disciplines. This grand release is accompanied by many exciting,…
Hello everyone! I have a problem with linear workflow in Toolbag,so basically, if I don't check the use sRGB option then Toolbag will treat my input maps as linear, right ? my maps exported from substance painter are already in linear space but seems like Toolbag still trying to gamma correct it. this image showing…
📢 We’re proud to announce the release of Toolbag 4.04, a free update for all Toolbag 4 users. This update focuses on emulating physical camera qualities to help you capture even more realistic renders. We’ve also updated the rendering backend to the latest API, DirectX 12, boosting ray-tracing quality and overall…
Is it my system, or is Toolbag 4 really unstable? I'm texturing an asset, and Toolbag crashes all the time. Had at least 10 crashes yesterday. Examples: a small part (a screw) was missing from both lowres and highres meshes. I fixed it (OBJ files overwritten), then tried to adjust the baking cage of that screw: crash…
Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…
We’re thrilled to announce the release of Marmoset Toolbag 3.04, a free update for all Toolbag 3 users. 3.04 brings a number of exciting new features and enhancements to both Toolbag and Viewer. New baker outputs and workflow improvements, animation support for Viewer, and improved shadows headline the release. Click the…
yeah its oddddd because i also had it "fixed" but wasnt sure anymore if the instance i had open was from toolbag 3 or not, i was also sure it came with switching through all the tangentspaces. but then i tried it again by reloading the scene and it didnt work. today i spent testbaking all the time in toolbag3 but i will…
I'm rendering a turntable of one of my models (png sequence). Everything is working fine. Until the situation where I have aborted the rendering, and am now trying to make Toolbag continue where it has left off without having to re-render every frame that is already there. Meaning, I have aborted at frame 216 / 300, and am…