📢 We’re proud to announce the release of Toolbag 4.04, a free update for all Toolbag 4 users. This update focuses on emulating physical camera qualities to help you capture even more realistic renders. We’ve also updated the rendering backend to the latest API, DirectX 12, boosting ray-tracing quality and overall performance.
Some of the remarkable features shipped with Toolbag 4.04 include:
🙌 DirectX 12 Support
🏃 Motion Blur
📷 Ray-Traced Depth of Field
💡 Realistic Lens Flares (Updated)
👥 Convincing Shadow Catchers (Updated)
🌾 Realistic Grain (Film & Digital)
Learn more about Toolbag 4.04: https://marmoset.co/posts/toolbag-4-04-available-now/
Download 4’s free 30-day trial today and try out the latest features: marmoset.co/toolbag
🎨 Artwork by Jake Woodruff.
Please, please, please tell me the SSS issue (green seams when separate UV layers /textures) is finally fixed? 🤩
You should wear more clothes for your character, because all high-quality Toolbag4 works are done in this way to avoid seams😆😆
That saddens me so much, honestly.
I've been hoping for an improvement on that for 2 years now, constantly avoiding Marmoset because I just don't want to have to do a workaround everytime I create a model /showcase something, just to have it work in this one application (Marmoset) ;_; Why can't this just get fixed..... it's just that damned SSS green seam.
This... right there at the neck, is not pretty to look at, at all!! >.<
This should be fixed with the 4.05 beta. Try it out and let us know: https://marmoset.co/toolbag/beta-history/