I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…
Hi guys! I would be glad to any suggestions and criticism! And I would also be grateful if you support on artstation =) https://www.artstation.com/zloypingvin The A320 model was made back in 2019 for a project based on the unigine engine. Models for the environment made unigine team. My job was to this model, place some…
MindOverEye Studio Looking for LA area Game/Real Time Modelers (Contracting Position) MindOverEye Studio is looking for Los Angeles Area, on-site 3D Studio Max game/real-time modelers for an upcoming Unity project. We are based in El Segundo and this is a 1 month contracting position. The responsibility of the modeler will…
Hey everyone. This is my first post here on Polycount. I'm currently in the process of making a game-res model of an Xm8 Machine gun, and would really appreciate some feedback on what i've got so far. I started by modeling the high-res asset, then modeled the low poly model around my high poly. My next step, after getting…
Quick modeling question for you guys. I'm just wondering what's more efficient out of the two models in the below image. one on the right is intersecting and is 14 tris lower. I've been looking at the World of Warcraft models in a model viewer, and some models the artist tried to merge as many verts as possible, whereas…
This is a WIP model of an alien horse creature. I started with a low poly sculpt and built topology around the sculpt. I don’t do retopology often so I would appreciate honest feedback on aspects such as the edge loops. I would greatly benefit from it. Since I was using a mirror modifier I only saw that my model had 7k…
Hello everyone, I have a simple question about modeling topo but it's one that I always have a problem with. I want to know how to move 5 points (Sorry but I don't remember what they are called) around in a model to change the edge flow. If anyone knows how to move them around in a model and change the edge flow this would…
I'm a modeler/programer and I'm looking to improve 3ds max modeling tools so I'm asking you fellow modelers a few questions. 1) What frustrates you the most using 3ds max as a modeling application? 2) What existing tool do you like the most? 3) How much would you pay for modeling 10x times faster and having 10x more…
Hello guys i have two Question about texturing models but cg models . ok , when you have a hard surface model like a gun with alot of details . how are you going to texture it ? i don't think that i can unwrap it ? maybe ? because it have a lot of polys and hard to unwrap it .. wath the solution .? my question number 2 is…
From the Q4 custom models thread : I'm currently working on a nextgen Patriot model that I want to take at least to the texturing stage. base mesh mockup paintover I've been trying hard surface sculpting on the armored legs but I think I'll end up subd modelling them in the long run. Also got rid of the smurf look on the…