Is there anyone willing to help me out with my thesis project? I'm having no luck setting up a rig for my character and I'm running out of time to get this project done. If you agree to this you'll be willing to set up a rig to be used in Modo for an animation. The character you'll be rigging is a simple biped, along the…
Hi folks. I figured I'd work on a Node World project just for funzies and also as an opportunity to learn hard surface techniques in Zbrush. For those who don't know, Node World is another Substrata type project except this time with a cyberpunk theme. To start it off I'm working on a fodder class character who will be a…
Hey fellow Polycounters, This is a small project that I and 2 others; Phillip Jarvis and Shannon Goldsmith, have been working on these past 4 weeks. What you will see is Rescue, a flying city. On a material rich planet they have pretty much limitless resources of metals but are low in everything else. This large flying…
If there is a mismatch with your mesh and your cage, you will get that distortion. What you want to do, since your UV's are separated already is to have the cage "cut up" and make sure the cage matches with the low poly mesh perfectly. Apart from that, if tri budgets isnt a big issue, you can cut the mesh and have a vert…
Glanced at your folio and it looks pretty solid. Both ideas sound grounded and a good direction for your next project. Feels like maybe project 1 would give you more of a learning experience. In the end, it probably comes down to which project you would want to work on more. I would go with whichever one you prefer. You…
Hello everybody, I would like to share my last study. I have always played NFS and Forza and dreamed in work with some project like this. While I don´t have the opportunity, I keep alive the desire drawing some skins and trying to create a simplified version from what I saw in games before. All the modelling process and…
**updated at bottom** So I have a question about texturing when it comes to normal map projection. I have my high poly which is staggered in different layers projected on my low. My question is whats the best way to match up my diffuse with my normal so each pipe, texture and fence all look correct? Heres the high Heres…
I wanted a thread that I could post all my random quick sculpts and personal projects In without clogging up the WAYWO thread with random pointless art haha. Here's some on going projects I'm doing. A little game I'm slowly putting together. Unfinished Comicon challenge. Starlord model Ive just recently started. And then…
"Project Aura" is a internal project from ArtOut Productions, it will a AAA quality UE4 environment, the idea is to creat it like a ceremonial spot in the middle of stunning natural landscape, I have been working on this, creating some assets take a look:
Toolbag v.4.04 (4043) Win10 Home Version 22H2 OS 19045.2604 64Bit Started up Toolbag today, click on Bake Project and kaboom. Open project and I think it starts to reference meshes and, Kaboom. Wazzup? Thanks in advance for any help. Cheerio