**updated at bottom**
So I have a question about texturing when it comes to normal map projection.
I have my high poly which is staggered in different layers projected on my low. My question is whats the best way to match up my diffuse with my normal so each pipe, texture and fence all look correct?
Heres the high
Heres the low
Replies
I was having trouble lining up the norm with the diffuse but it clicked after the second pass.
EDIT: at a second glance, I think it works actually quite well.
Thanks again.