I decided to render my film in unreal engine instead of redshift because of the super fast render times and the aesthetics, but I have some issues that I cannot figure out. The first question is how do I export a fully rigged and animated character along with an object? Would I have to parent the object to the character in…
I am trying to use Mental Ray sun & sky in Maya to generate a light map. When I render in the viewport it looks fine, but when I try to bake it looks like crap. All i did was: 1. make a couple boxes in an empty scene 2. create sun & sky from mental ray render settings dialog 3. Lighting/Shading -> Batch Bake (shadows on,…
Hi everyone. I've just finished a first draft of my current portfolio, nearing the end of my degree. I thought I'd post it up here to get some critiques on the layout and functionality of my site and of course the content. Some of you may of seen some of my pieces on here in the past. Here's my site: www.terrybuchan.co.uk…
Hi everyone, Warm&Cool Colour Render: Warm Colour Render: Do you have a preference between the two? Does one look more realistic (in terms of colour scheme) than the other? Basically, I am looking for some feedback on my latest project. If you have any suggestions or recommendations regarding lighting (or anything!), I'll…
Hey everyone. So at the VFX studio I work at we are doing a "post mortem" after completing a 2 year project, during that time my work was mostly texture work. Now looking back one of the biggest time thief was exporting textures from Substance Painter locally on the machine and then moving them to the server, over 2 years…
I am using 15" laptop but never laptop screen really . It's too small for working comfortably . Prefer Samsung 22'screens because with detachable leg they fit a suitcase and survive airports just fine when wrapped by a winter jacket. Takes 5 min to assemble in any hotel or bnb place. Laptop keyboards are super…
I've used them all and I recommend World Creator because it is the most artist friendly. You said you want realistic renders, I am not sure you mean that you want to render within the software or you are sending it somewhere else to render, like Unreal of C4D. You posted in the Unreal subsection so I assume you mean to…
It's quite simple, I prefer UE5 because I get instant results at almost a render quality. Not to mention the great viewport performance. Iterating renders is extremely tedious work. UE5 excels at rendering environments and if you want to combine characters and environments it's much faster to iterate and view results…
Yes, sorry. As I said, it's the first time I work with PBR materials/textures so my problems can be very noob because I feel lost. Last week I have seen lot of videos and documentations about how those textures work, but I just saw 2 videos about how to apply PBR textures in 3ds Max and the results are those ones shown…
Maya has Arnold, one of the best production proven renderers in the industry. The trouble is not with Maya's renderer or Blender crashing or anything else software related, it's in the fact that you're frustrated because you don't have a workflow or solid grasp of a pipeline. I don't say this to be an arse, it's just how…