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Exporting a character picking up and holding an object from maya to unreal

I decided to render my film in unreal engine instead of redshift because of the super fast render times and the aesthetics, but I have some issues that I cannot figure out. The first question is how do I export a fully rigged and animated character along with an object? Would I have to parent the object to the character in unreal? Another question that I have is I am adding a dust effect into the film. Can I export it into unreal? Do I have to render it with redshift and composite in the shot later? Or do I have to create the same effect in unreal engine?

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