I've created this glass material in Substance Painter and have exported the textures using the "Unreal Engine 4 (Packed)" setting. Everything looks good Substance Painter and the UE4 Material view. The material has opacity and roughness values. However, when you view the material in engine. The opacity is working…
I've got to convince some people that closed face geometry isn't always the standard. I know that we don't require ass-tight geometry in UT3, but what other (licensed) engines or platforms out there do you guys know about or use that allows floating geometry? Also, if your studio uses a proprietary engine, can you tell me…
Hey guys, So I'm messing around with Unreal and I've come across the blueprint stuff. Its pretty cool as an alternative to programming. You can hook up anims and other stuff pretty quickly and intuitively. Do game studios that use their own proprietary engine have some kind of blueprint method or is it all based on code?…
Creating a Japanese Shrine Environment in Unreal Engine 5 by Aniket Rawat https://www.wingfox.com/c/8722_17162_17431 You will learn the whole modeling process of all the details and the ornamental style designs for the shrine in Blender. You will learn to create high-quality and realistic materials and the key features of…
Hey, I am on vacationing at the moment, and all my good hardware is miles away. All I have is my MacBook pro. I want keep practicing my 3d environment skills, but all I have is unity 3d at the moment. And it doesn't seem to have the type of graphical processing as udk. Any alternatives you guys know about do that I can…
Can someone tell how close Unreal path tracer could be to Octane or Red Shift for rendering images , textures, backgrounds ? I am quite tired of Octane quirks lately . So would like to ask if anyone use Unreal rather not as a game engine but more like a regular renderer? Can it output usual AOVs and do render layers ? I…
While I'm sure a number of people on this forum can (and should) give their advice and experience, since this is for your studio/game, let me give some better advice than what our ideas of implementation may give. Level lightmapping is much better handled programmaticly and procedurally when building levels. Every surface…
Greetings; Sorry for bumping this, it's not my intent but I wanted to place another link. http://pyxeledit.com/features.php seemed good for tiling the map and character animation, currently you can buy a solo license for as low as $10 or contribute as much as you wish to support this project. Also @ Ryan; scripting is…
Hello everyone, here is my second Unreal Engine project. I have recreated the Cerebro environment from the X-Men film franchise. The project took a few months to work on, and it taught me a lot about texturing and normal mapping. I did all of the modeling in Maya, textured it in Photoshop, and assembled, lit and rendered…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…