Hi there Polycount, For a school project I am trying to learn both PBR and Unreal Engine 4. After making a couple of modular wall pieces and importing them into UE4 I'm experiencing some weird (what I guess are light) seams between my wall meshes. My question is if someone else has had this problem or a similar one. Or…
Hey everyone! I'm part of the way through creating an environment for my course and I'm pretty happy with the result so far but I'm kinda biased towards it so I'd love some critiques and some advice on my temple environment :D . I've tried to make it pretty modular with the intention of varying the repeated meshes with…
So today I have a scene I am creating that is modular and has plenty of the same textures just with different colors. I feel like adding the same textures multiple times on the texture atlas with color variation seems like a waste. With that being said I feel like having multiple materials just for change in color seems…
Joining Leartes and Dekogon Post Apocalyptic Real-Time Environment Art Challenge !!. Hello, For the challenge I am planning to make a gateway that has been blocked due to some kind of apocalypse/ zombie virus outbreak, For the concept I took a photo from the place where I currently live and modified it. In this challenge…
Hey everyone!So I'm working on a personal project (I'm making the Indominous Rex Paddock from Jurassic World) to run on UE.But I just can't figure out how I would UV the walls of the paddock, I built it in a modular way like the real walls on the movie.Is one texture set enough for the walls? One segment of the wall is…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
I have recently come across a problem that I have never encountered before. My UV shells are absolutely massive and do not fit inside the 0 to 1 space. I am trying to model a house to take into Unity. I set my modeling scale to meters and I didn't do anything at all to my UV editor (I assumed everything would sync up...).…
Hello, everyone. Hope all of you are having a great day. I've chosen Joe Gloria's concept art( https://www.artstation.com/artwork/BXRz ) to practice on making modular assets based on Sci-Fi design. This project will be a portfolio piece. In the current state of my project, the project is mixed with block out and finished…
Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…
When I was looking at my other problem I thought of another question to ask. This is generally different than the other one so I made a new thread for it. Let's say I have the following example: Since the mesh's UV space isn't the entire square I can't place a tiling texture that will scale evenly across modular pieces. Is…