I used some DGBL back in grade school. In grade 4 or 5 the class had occasional (either once a week or once a month, IIRC) access to the computer lab and we played math and reading games to practice what we learned in regular class. Those games were essentially quizzes with game-styled performance feedback, like moving a…
Team name: Driftwood Games This is NOT a registered company. It is just the name of our team within the lecture at the university. Project name: Pontification Brief description: Pontification shall provide a unique and addictive game play within the niche market of side scrolling games. The background story should be…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
What is "The Vale" ? What is the extent of fear? This is the question that we love to ask, and one that we strive to answer. The Vale is designed to do exactly that ; to re define Horror. To drive fear into the player at a Psychological Level is no easy task, however it is one that we are determined to attempt. The Vale…
I don't even bother with some studios that ask for like three interviews and an art test, that stuff is just surreal to me lol It's the equivalent of going through psychological torture in the form of a recruitment procress. Also yeah people on places like Linkedin paint a very funny picture about how finding a job works…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
Progress Report: I am deciding to gamble and go to GDC this year. I am particularly interested in moving to Texas, as such I think I am going to cross reference the expo floor with companies I know are in Texas. I have learned a great deal about UDK and feel -very- confident to say I "know" how to use it. I am in the…
FACE AND EARS In order to model the face I initially took a picture of my own face and imported it into Photoshop to allow me to draw the appropriate Topology ontop of the image, making sure I included loops where necessary and the face generally has good flow. Once this was completed I was able to import the image in 3Ds…
A background in architecture is very relevant to level design. When LucasArts was starting to work on 3D first person games, they hired on graduates from UC Berkeley and Columbia architecture schools. These early level designers brought with them a background that allowed them to create spaces with intent in the more…
Let's cut the bs, Oxy, you're just scared that if people see what a cock you act here and now and then it will count against you right ? :) Theres no need to be soapboxing about something like this and trying to turn it into something its not, its completly reasonable to want to know how a person acts privately when being…