Hello everyone, I wrote a quick article on some thoughts I had about providing constructive criticsm. Since we are in the media age, a lot of artwork is shared and a lot of feedback goes back and forth. I decided to elaborate on some experiences of mine, and provide some feedback that i'd thought i'd share in terms of…
Had some free time this weekend. The front view of the concept is my main reference, and I liked the shape of the backside from that view. However, trying to cajole the model to match that reference was a major pain in my backside. Ultimatly I decided sticking to the front view for the back of the weapon would result in a…
"Could you recomend me some book, course or something that you got useful in the past to improve this skills?" Not really. I recommend to investigate various aspects (topology, UVs) of work you enjoy, take notes and do small tests. Polycount wiki is worth a visit now and then too, to read up on stuff. Generally reading…
Update on: ~~ My Shadow ~~ I started working on some tillable textures for the walls and floor. I wanted to sculpt the wooden floor boards but I had loads of issues when duplicating the wooden panels. This is because they had such a high tris count (2,162,688 tris, oops). My computer would sit there processing what I've…
I need artists or animators for a 3d action sword game. I would also consider texture artists, or anyone who's quite knowledgeable about Unity graphics, especially shaders. Currently I'm programming the game and have an early but functioning codebase. Here's an early video of the greyboxed prototype I have so far. Please…
Hey everyone, I am happy to say that I have been accepted into UCF's graduate school FIEA. Tomorrow is my first day and I would love some advice on what I should focus on during the 16 months I will be spending there. I am focusing on 3D Art however I do not know if I want to focus on hard-surface modeling or environment…
Hi there people of polycount. I recently started a monthly challenge that someone posted up. The challenge is about taking a piece of concept art and making it in a 3D package and importing the assets into UDK. Basically I would like lots of feedback so I can approach my next project with better understanding. If you want…
--LATEST PROGRESS-- --ORIGINAL POST-- For quite some time now I wanted to make my own reinterpretation of the so well known 40k Space Marines. As much as I enjoy the stories and some illustrations of them I'm quite bugged by the impracticality of their design and frankly think they're quite outdated. But obviously there is…
Hi, im new here, i was previousley posting all my stuff on the Epic forums but no one can seem to help me with this problem and after 3 days of waiting for a reply i hope someone on here can give me an answer. Ok so i will fill you in on what is happening in my map. So i made a map using Landscape, not sure how big because…
Hey! My name is Michael Wood, which explains why my nickname is 'Woody'. I used to model and texture weapons for Counter strike source, back in the diffuse lit texture days. After a year or two hiatus where I never touched 3D, I decided to pick it up as a hobbie again! The reason I stopped for so long was because I could…