Hey everyone, I am happy to say that I have been accepted into UCF's graduate school FIEA. Tomorrow is my first day and I would love some advice on what I should focus on during the 16 months I will be spending there.
I am focusing on 3D Art however I do not know if I want to focus on hard-surface modeling or environment art. Currently, my portfolio is more environment art focused. However, I did spend 2 years working at an automotive company working on various different military and commercial vehicle models that I unfortunately cannot show in my portfolio. I feel I might end up choosing hard surface modeling.
My plan at FIEA is to focus on boosting my networking skills as they offer a bunch of resources to communicate and get feedback in person from professional 3D artists, and take 16 months to iron out my skills and graduate with a 'game industry ready' portfolio. I wouldn't mind to work in simulation as it is similar to my previous career and the school is located in Orlando. However, I would like my time at FIEA to open doors to the gaming industry.
Here is my current portfolio:
http://www.austinlabarbera.com/ I believe at FIEA they have their students track their progress by creating a blog. I will also be sharing my progress on my sketchbook here on Polycount.
If anyone has any advice on what I need to work on to improve my skills to make my goals reachable, or if anyone has been to this school or a similar one and wants to chime in that would be greatly appreciated!!
Thanks everyone!
Replies
Inspiration coupled with standard too reach, for me at least as a hard surface (mechanical) modeller the following pretty much sums up quite clearly, what can be achieved:
http://www.torfrick.com/
http://www.timbergholz.com/index.html
http://www.faustodesign.com/
http://www.bulgarov.com/